I used to play FairGame, like a LOT, and we frequently recommended games to each other there. Generally games with interesting mechanics or straight up oddness.
I want to have a trawl through the Japanese games Laleyou mentioned below - that looks like it'll be fun! Firefox uses an in-built translator now, so we'll see what comes from there :) (Edit: no Japanese support for xlation yet)
I did. Opened it again yesterday after 93 days, 1 strange quark from saving. Given that some of the strange quark buyables cost hundreds this change a while back feels like a pisstake.
Quite a bit of SquareIxion - but softcapping everything seems like lazy balancing, and the space issue is almost as bad as the blue colour used for prestige. YMMV, of course, and it's definitely worth a go if you haven't look at it yet.
Centaclick was really interesting! You have 100 clicks - how far can you get?
HackThePlanet was made for the recently-finished Summer Incremental Game Jam (all games here ) and I'm looking forward to playing the heck out of it once it's done!!!
Another from the jam above that I very much enjoyed was Neon Turbo Throwdown - a CCG with incremental elements. Finishable in a day if you plug away at it.
As ever, Anti-Idle: the Game. This link is to the developer's Google drive and has the standalone Flash executable as well as docs.
Oh, and shedloads of Terraria. I'm still bad at all aspects of the game but terribly pleased I've beaten the first 3 bosses on classic. I'm really that awful at combat.
I understand (or, understood - it was probably a year ago and I'd need to seriously look at it again first) what's to be done, I just don't have whatever it is to put it into practice. It's a skill issue.
I played it - right up until I had to do this precise thing in this order, and in a very short time period, in order to get the 12th milestone and 4th ending. And that's where I gave it up.
Kopi knows more about the techs than I do, I'm just here to be a pretty face :)
At the beginning it was just the three of us essentially talking to each other. It's growing very slowly, but that's good because exponential growth can be the death of communities.
I haven't had a check in for ages - thoroughly burnt out, but the houseguest is going away next week for a fortnight which will give me time to decompress somewhat.
On the burner this week has been:
Warzone Idle - Risk as an idler. I play on Firefox and recommend you don't, it's horribly laggy.
Game testing for Get a Little Gold - a Flash game originally hosted on Kong - you can rip the .swf from there and play it as a standalone with all buyables unlocked. The new version is made with Unity for an Android release. I'm playing under Bluestacks and you can't have it yet - but it'll be thoroughly tested before it goes public. We're also looking at ways to make a cold start more engaging because currently ... it is not.
Anti-idle: The Game Flash standalone downloadable from Tukkun's (the developer) Google drive along with their other work. It's still being supported after 15 years! <3
Non-incrementals: Dorfromantik - it's very nice :)
Rogue Fable II - 45-60 minute runs, playing it since release and I still die more often than I win.
Civilization IV - Beyond the Sword - this links to GOG and is a downloadable, DRM-free version that you buy once and you have forever. Make backups. Playing this for 20 years and realised only recently that I play it as an incremental. Culture victory only, city flipping, no war, no espionage. It's extremely hard to win.
I really want to go in there and add links where previous edits haven't.